
Inora Sera
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.03.31 22:31:00 -
[1]
Haven't read everything, there's quite a lot now, but here's what i'd like to see regarding Factional Warfare and 0.0.
1. To be able to chose if you want to claim sovereignty for your alliance or your faction. Example of this could be that upon installing a POS at a moon in an unclaimed system, you get a selection window asking you if you want to claim this sytem as (for me) CVA or Amarr empire. (pirate factions being also a possibility)
2. Claiming a system for your faction, gives you the possibility of contracting major corporations within your faction (like Viziam, Amarr Navy) to build Stations into your 0.0 system for massive investments (50, 75 bil ?). Having stations in 0.0 would help civilize it and would enable something lots of 0.0 holders have whined about for a while, agents. Once the outpost is built, you get the chance to hire agents, with a growing fee for each lvl. 100mil for a L1 security agent, 250mil for a L2 R&D and going up.
3. Contracting a Navy station of your faction, would give you the chance of buying fleets of NPC navy ships to patrol your systems, meaning that your alliance is now a major holder of your faction. Those fleets would only attack if the stations are under threat or people with negative faction enter the system as in Empire space. Once destroyed, you have to buy another one.
4. Alliances not willing to align themselves with any faction can still do it, but get to rely on themselves as with the actual systems, after all liberty has it's price. Though i wouldn't be opposed to seeing unaligned mercenary corporations and stations being implemented so they don't get left behind totally disadvantaged against faction aligned alliances.
5. Faction aligned alliance cannot attack other alliance aligned with the same faction, this would give a lot more meaning to the incoherent ganking happening all the time in 0.0. Pirate aligned alliances and unaligned alliances still get to fight anyone they want, but at the expense of being safe in the Empires they plague. Choices vs Consequences.
That way you still get to keep the player ruled space, but you do it by using the game background empires, it's history, add meaning and more consequences on the choices you make IG. It most probably would need a lot of adjustements, but i do believe it would help a lot about the broken and mostly meaningless state of 0.0 warfare as it is right now...
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